Archery
A lever is a rigid bar that turns around a fulcrum or fixed point. The force—a push or a pull that is applied to the lever—is called the effort. The farther the effort is from the fulcrum, the easier it is to use the lever. What the lever moves is called the load or the resistance. Levers can change the direction of motion, make it easier to move something, or cause something to move a greater distance. There are three classes, or types, of levers.
Class 1 lever—The fulcrum is located between the effort and the load. The direction the load moves is opposite the direction of the effort. Depending on where the fulcrum is placed, a class 1 lever can either move the load more easily or move the load a greater distance. Examples of class 1 levers include seesaws, crowbars, scissors, and pliers.
Class 2 lever—The fulcrum is at one end, the effort is at the other end, and the load is in the middle. The effort and the load move in the same direction. A class 2 lever makes an object easier to move. Examples of class 2 levers include catapults, screwdrivers, nutcrackers, staplers, and wheelbarrows.
Class 3 lever—The fulcrum is at one end, and the effort is applied between the fulcrum and the load. The effort and the load move in the same direction. A class 3 lever makes an object harder to move but moves the object a much greater distance than the effort moves. Because the load end moves faster than the effort (it has to travel farther during the same amount of time), the load gains speed. Many sporting activities use class 3 levers. Examples of class 3 levers include bats, rackets, paddles, clubs, fishing poles, and brooms.