This module is designed to help you explore how math affects your life each day.
Designed to Crunch
Requirements last updated 2022-05-26. There are broken links and outdated information in places and formatting may not match between two Nova awards because the requirements are preserved to match the original state from Scouting America. Where available, the related counselor notes have been included along with the requirements.
1.
Choose A or B or C or D and complete ALL the requirements.
A.
Watch about three hours total of math-related shows or
documentaries that involve scientific models and modeling, physics,
sports equipment design, bridge building, or cryptography. Then do
the following:
1.
Make a list of at least five questions or ideas from the
show(s) you watched.
2.
Discuss two of the questions or ideas with your counselor.
Some examples include - but are not limited to - shows found on
PBS ("NOVA"), Discovery Channel, Science Channel, National
Geographic Channel, and TED Talks (online videos). You may
choose to watch a live performance or movie at a science
museum instead of watching a media production. You may watch
online productions with your counselor's approval and under
your parent's or guardian's supervision.
B.
Research (about three hours total) several websites (with your
parent's or guardian's permission) that discuss and explain
cryptography or the discoveries of people who worked extensively
with cryptography. Then do the following:
1.
List and record the URLs of the websites you visited and
major topics covered on the websites you visited. (You may
use the copy and paste function - eliminate the words - if you
include your sources.)
2.
Discuss with your counselor how cryptography is used in the
military and in everyday life and how a cryptographer uses
mathematics.
Helpful Link
"The Mathematics of Cryptology": University of Massachusetts
Website: https://people.math.umass.edu/~gunnells/talks/crypt.pdf
Website: https://people.math.umass.edu/~gunnells/talks/crypt.pdf
C.
Read at least three articles (about three hours total) about
physics, math, modeling, or cryptography. You may wish to read
about how technology and engineering are changing sports equipment,
how and why triangles are used in construction, bridge building,
engineering, climate and/or weather models, how banks keep
information secure, or about the stock market. Then do the
following:
1.
Make a list of at least two questions or ideas from each
article.
2.
Discuss two of the questions or ideas with your counselor.
Examples of magazines include - but are not limited to - beanZ,
Plus, Owl, How it Works, Discover, National Geographic,
Nature, Odyssey, Popular Mechanics, Popular Science, Science
Illustrated, Air & Space, Popular Astronomy, Astronomy,
Science News, Sky & Telescope, Natural History, Robot, Servo,
Nuts and Volts, and Scientific American.
D.
Do a combination of reading, watching, and researching (about three
hours total). Then do the following:
1.
Make a list of at least two questions or ideas from each
article, website, or show.
2.
Discuss two of the questions or ideas with your counselor.
2.
Complete ONE merit badge from the following list. (Choose one that you
have not already used toward another Nova award.) After completion,
discuss with your counselor how the merit badge you earned uses
mathematics.
3.
Choose TWO from A or B or C or D and complete ALL the requirements for
the two you choose. (Write down your data and calculations to support
your explanation to your counselor. You may use a spreadsheet. Do not use
someone else's data or calculations.)
a.
Calculate your horsepower when you run up a flight of stairs.
Horsepower is a unit of power. One horsepower equals 33,000
foot-pounds of work per minute, or 745.6 watts. James Watt,
who invented steam engines, based his unit of power on how
much weight a real horse could pull from a coal mine in one
minute. See "What Is Horsepower" at
https://www.web-cars.com/math/horsepower.html.
Helpful Links
"How to Calculate Your Horsepower": wikiHow
Website: https://www.wikihow.com/Calculate-Horsepower
Website: https://www.wikihow.com/Calculate-Horsepower
- Find out how much you weigh in kilograms and write it down. (Multiply your weight in pounds by 0.454 to get kilograms.)
- Find a stair, ladder, or something similar (as long as it gets you upward).
- Measure the height (not the length) of the stairs (or whatever you use) from the bottom to the ending point at the top and write it down. This can be done by multiplying the height of one stair by the number of stairs (it doesn't matter how long the stairs are).
- Take a running start toward the stairs. When you step on the first step, start the timer; when both feet are on the top step, stop the timer. (You may skip stairs.) Now you have all the numbers needed.
- Calculate the Power (P) with this formula: mah/t (m*9.80*h)/t,
where:
- m = mass (your weight) in kilograms
- a = acceleration (9.80 m/sec2 is the acceleration caused by Earth's gravity)
- h = height of staircase in meters
- t = time in seconds
- Work = mah
- Power = mah/t
- Divide the number of watts by 745.6 w/hp to get the number in horsepower.
1.
How does your horsepower compare to the power of a horse?
2.
How does your horsepower compare to the horsepower of your
favorite car?
Most car information packets and many websites list the
horsepower of cars.
Share your calculations with your counselor and discuss what you
learned about horsepower.
B.
Attend at least two track, cross country, or swim meets. You may
substitute any sport where there are timed events.
1.
For each meet, time at least three racers. (Time the same
racers at each meet.)
2.
Calculate the average speed of the racers you timed. (Make
sure you record your data and calculations.)
3.
Compare the average speeds of your racers to each other, to
the official time, and to their times at the two meets you
attended. Share your calculations with your counselor, and
discuss your conclusions about the racers' strengths and
weaknesses.
Average speed = Distance / Time
C.
Attend a soccer, baseball, softball, or basketball game. Then
choose two players. Keep track of their efforts during the game.
(Make sure you record your data and calculations.) Calculate their
statistics using the following as examples:
1.
Soccer - Goals, assists, corner kicks, keeper saves, fouls,
offsides
2.
Baseball or softball - Batting average, runs batted in,
fielding statistics, pitching statistics
3.
Basketball - Points, baskets attempted, rebounds, steals,
turnovers, and blocked shots
Helpful Links
The following are some suggested sites. You may find other
sources on your own.
"SoccerXpert.com Soccer Stats": SoccerXpert.com
Website: https://www.soccerxpert.com/docs/GameStats.pdf
Local copy: Soccer Stat Sheet The Baseball Scorecard
Website: https://baseball.org.il/images/Scorecard.pdf
Local copy: Baseball Score Card "How to Take Statistics at a Basketball Game"
Website: https://www.basketballforcoaches.com/basketball-stat-sheet/
Local copy: Basketball Stat Sheet
Website: https://www.soccerxpert.com/docs/GameStats.pdf
Local copy: Soccer Stat Sheet The Baseball Scorecard
Website: https://baseball.org.il/images/Scorecard.pdf
Local copy: Baseball Score Card "How to Take Statistics at a Basketball Game"
Website: https://www.basketballforcoaches.com/basketball-stat-sheet/
Local copy: Basketball Stat Sheet
Share your calculations with your counselor and discuss your
conclusions about the players' strengths and weaknesses.
D.
Attend a football game or watch one on TV. (This is a fun activity
to do with a parent or friend.) Keep track of the efforts of your
favorite team during the game. (Make sure you record your data and
calculations.) Then calculate your team's statistics using the
following as examples:
1.
Kicks/punts
a.
Kickoff - Kick return yards
b.
Punt - Number, yards
d.
Field goals - Attempted, percent completed, yards
d.
Extra points - Attempted, percent completed
2.
Offense
a.
Number of first downs
b.
Forward passes - Attempted, percent completed, total
length of passes, longest pass, number and length of
passes caught by each receiver, yardage gained by each
receiver after catching a pass
c.
Running plays - Number, yards gained or lost for each
run, longest run from scrimmage line, total yards
gained or lost, and number of touchdowns
3.
Defense - Number of quarterback sacks, interceptions,
turnovers, and safeties
Share your calculations with your counselor, and discuss your
conclusions about your team's strengths and weaknesses.
4.
Do ALL the following:
A.
Investigate your calculator and explore the different functions.
B.
Discuss the functions, abilities, and limitations of your
calculator with your counselor. Talk about how these affects what
you can and cannot do with a calculator. (See your counselor for
some ideas to consider.)
C.
Discuss with your counselor how math affects your everyday life.
Here are some ideas for your Scout to consider. Pick a few or think of others.
- How can you add fractions using your calculator and get an answer in fraction form?
- How can you perform repeated calculations efficiently?
- How many digits in a numerical answer can your calculator display? What if the answer to your calculation has more digits than your calculator can display? Can you figure out how many digits your answer has? Can you figure out the hidden digits?
- How can you enter, store, recall, and use a list of data to perform data analysis calculations?
- For a calculator with graphing capabilities, how can you display a graph? Will a graphing calculator always show the entire graph or does it sometimes show only a portion of the graph? If it shows only a portion of the graph, how can you be certain that the portion you are viewing shows the features you want to see?
- For numerical calculations, when does your calculator give exact answers and when does it give approximate answers? What is the difference? How can you tell? Does it matter?
- If your calculator defaults to giving you an approximate answer, but you need an exact answer, what do you do?
- If an approximate answer will do, how might your calculator's internal calculation limitations affect the accuracy of the approximation?
- For a calculator with graphing capabilities, how might pixel limitations affect its depiction of a graph?
- Is the calculator always right? Why or why not? How might you tell? What might cause a calculator to give you an incorrect answer? (For a graphing calculator, what might cause the calculator to give you an incorrect graph, no graph, or a graph that cannot be readily interpreted?)
- Are there numerical calculations that calculators can't do? If possible, give an example.