STEM Explorations for the requirements. (If you have already completed a Venturing STEM exploration in one of these fields, please choose a different field for this award.) After completion, discuss with your counselor how the Venturing STEM exploration you completed uses mathematics.
Animation, Chess, Digital Technology, Drafting, Entrepreneurship, Orienteering, Personal Management, Radio, Signs, Signals and Codes, Surveying, Weather
3.
Choose TWO from A or B or C or D and complete ALL the requirements. (Write down your data and calculations to support your explanation to your counselor. You may use a spreadsheet. Do not use someone else’s data or calculations.)
A.
Calculate your horsepower when you run up a flight of stairs.
- Find out how much you weigh in kilograms and write it down. (Multiply your weight in pounds by 0.454 to get kilograms.)
- Find a stair, ladder, or something similar (as long as it gets you upward).
- Measure the height (not the length) of the stairs (or whatever you use) from the bottom to the ending point at the top and write it down. This can be done by multiplying the height of one stair by the number of stairs (it doesn’t matter how long the stairs are.)
- Take a running start toward the stairs. When you step on the first step, start the timer; when both feet are on the top step, stop the timer. (You may skip stairs.) Now you have all the numbers needed.
- Calculate the Power (P) with this formula: mah/t (m x 9.80 x h)/t, where m = mass (your weight) in kilograms a = acceleration (9.80 m/sec² is the acceleration caused by Earth’s gravity) h = height of staircase in meters t = time in seconds
- The number you get is in watts, which is equal to joules per second (J/s) and newton meters per second (Nm/s). If you don’t divide by time, you will calculate the energy needed to climb the stairs.
- Work = mah
- Power = mah/t
- Work (or energy) is measured in newton meters or joules; power is measured in joules/second or watts.
- Divide the number of watts by 745.6 w/hp to get the number in horsepower.
1.
How does your horsepower compare to the power of a horse?
Horsepower is a unit of power. One horsepower equals 33,000 foot-pounds of work per minute, or 745.6 watts. James Watt, who invented steam engines, based his unit of power on how much weight a real horse could pull from a coal mine in one minute. (See “What Is Horsepower” at www.web-cars.com/math/horsepower.html.)
2.
How does your horsepower compare to the horsepower of your favorite car? Share your calculations with your counselor and discuss what you learned about horsepower. Most car information packets and many websites list the horsepower of cars.
B.
Attend at least two track, cross-country, or swim meets. You may substitute any sport where there are timed events.
1.
For each meet, time at least three racers. (Time the same racers at each meet.)
2.
Calculate the average speed of the racers you timed. (Make sure you write down your data and calculations.)
3.
Compare the average speeds of your racers to each other, to the official time, and to their times at the two meets you attended.
Share your calculations with your counselor, and discuss your conclusions about the racers’ strengths and weaknesses.
Average speed = Distance/Time
C.
Attend a soccer, baseball, softball, or basketball game. Choose two players and keep track of their efforts during the game. (Make sure you write down your data and calculations.) Calculate their statistics using the following as examples:
1.
Soccer—Goals, assists, corner kicks, keeper saves, fouls, offsides
2.
Baseball or softball—Batting average, runs batted in, fielding statistics, pitching statistics
3.
Basketball—Points, baskets attempted, rebounds, steals, turnovers, and blocked shots
Share your calculations with your counselor, and discuss your conclusions about the players’ strengths and weaknesses.
D.
Attend a football game or watch one on TV. (This is a fun activity to do with a parent or friend!) Keep track of the efforts of your favorite team during the game. (Make sure you write down your data and calculations.) Calculate your team’s statistics using the following as examples:
a.
Kickoff—Kick return yards
c.
Field goals—Attempted, percent completed, yards
d.
Extra point—Attempted, percent completed
b.
Forward passes—Attempted, percent completed, total length of passes, longest pass, number and length of passes caught by each receiver, yardage gained by each receiver after catching a pass
c.
Running plays—Number, yards gained or lost for each run, longest run from scrimmage line, total yards gained or lost, and number of touchdowns
3.
Defense—Number of quarterback sacks, interceptions turnovers, safeties
Share your calculations with your counselor, and discuss your conclusions about your team’s strengths and weaknesses.
A.
Investigate your calculator and explore the different functions.
B.
Discuss the functions, abilities, and limitations of your calculator with your counselor. Talk about how these affect what you can and cannot do with a calculator. (See your counselor for some ideas to consider.)
5.
- requirement: 5 text: |- Discuss with your counselor how math affects your everyday life.
Here are some ideas for your Scout to consider. Pick a few or think of others.
- How can you add fractions using your calculator and get an answer in fraction form?
- How can you perform repeated calculations efficiently?
- How many digits in a numerical answer can your calculator display? What if the answer to your calculation has more digits than your calculator can display? Can you figure out how many digits your answer has? Can you figure out the hidden digits?
- How can you enter, store, recall, and use a list of data to perform data analysis calculations?
- For a calculator with graphing capabilities, how can you display a graph? Will a graphing calculator always show the entire graph or does it sometimes show only a portion of the graph? If it shows only a portion of the graph, how can you be certain that the portion you are viewing shows the features you want to see?
- For numerical calculations, when does your calculator give exact answers and when does it give approximate answers? What is the difference? How can you tell? Does it matter?
- If your calculator defaults to giving you an approximate answer, but you need an exact answer, what do you do?
- If an approximate answer will do, how might your calculator’s internal calculation limitations affect the accuracy of the approximation?
- For a calculator with graphing capabilities, how might pixel limitations affect its depiction of a graph?
- Is the calculator always right? Why or why not? How might you tell? What might cause a calculator to give you an incorrect answer? (For a graphing calculator, what might cause the calculator to give you an incorrect graph, no graph, or a graph that cannot be readily interpreted?)
- Are there numerical calculations that calculators can’t do? If possible, give an example.
Science, Technology, Engineering, Math