Merit Badge Workbook Merit Badge History

Game Design - In-Person Class Notes

Please arrive with ample time prior to the start time of your class for registration. Remember, there will be others checking in as well that registration may take a little time, depending on the size of the class and the event held in conjunction with the class.

Your Scout uniform is required to be worn when attending this merit badge session. If you have any additional questions, please feel free to contact Brian Reiners (Scoutmater Bucky) via email at scoutmasterbucky@yahoo.com or on the phone at 612-483-0665.

Reviewing the merit badge pamphlet PRIOR to attending and doing preparation work will ensure that Scouts get the most out of these class opportunities. The merit badge pamphlet is a wealth of information that can make earning a merit badge a lot easier. It contains many of the answers and solutions needed or can at least provide direction as to where one can find the answers.

It is NOT acceptable to come unprepared to a Scoutmaster Bucky event. You can (and should) use the Scoutmaster Bucky Game Design Merit Badge Workbook to help get a head start and organize your preparation work. Please note that the use of any workbook is merely for note taking and reference. Completion of any merit badge workbook does not warrant, guarantee, or confirm a Scout's completion of any merit badge requirements.

It should be noted that this merit badge class is not meant for those who just want to come and see what they can get done. It is possible to complete this merit badge by being properly prepared and having done the preparation work prior to the class. Preparation is a MUST! If you are not willing to participate to these expectations and standards, perhaps the Scoutmaster Bucky opportunity is not for you.

Things to remember to bring for this merit badge class:

  • Merit badge blue card properly filled out and signed off by your Scoutmaster
  • Game Design Merit Badge Pamphlet
  • Scout uniform
  • Supporting documentation or project work pertinent to the Game Design merit badge, which may also include a merit badge workbook for reference with notes
  • A positive Scouting focus and attitude

Please read and understand the Scoutmaster Bucky Blue Card Process.

Game Design - Online Class Notes

Please arrive with ample time prior to the start time of your class to ensure your connection to the online session is working properly. Ask people in your household to refrain from unnecessary internet usage, including but not limited to: streaming videos, online gaming, and other heavy bandwidth usage.

You will receive a link 12 to 24 hours before the class start time. Notification will come through the email address provided during the registration process, so please make sure you enter your email correctly.

Your Scout Uniform is required to be worn when attending this Online Merit Badge session. If you have any additional questions, please feel free to contact Brian Reiners; Scoutmaster Bucky via email at scoutmasterbucky@yahoo.com or on the phone at 612-483-0665.

Reviewing the Merit Badge Pamphlet PRIOR to attending and doing preparation work will insure that Scouts get the most out of these online class opportunities. The Merit Badge Pamphlet is a wealth of information that can make earning a Merit Badge a lot easier. It contains many of the answers and solutions needed or can at least provide direction as to where one can find the answers.

It is NOT acceptable to come unprepared to a Scoutmaster Bucky event. You can (and should) use the Scoutmaster Bucky American Business Merit Badge Workbook to help get a head start and organize your preparation work. Please note that the use of any workbook is merely for note taking and reference. Completion of any Merit Badge Workbook does not warrant, guarantee, or confirm a Scouts completion of any merit badge requirement(s). You can download the Scoutmaster Bucky Game Design Merit Badge Workbook for taking notes to help you prepare.

It should be noted that this Merit Badge class is not meant for those who just want to come and see what they can get done. It is possible to complete this Merit Badge by being properly prepared and having done the preparation work prior to the class. Preparation is a MUST! If you are not willing to participate to these expectations and standards, perhaps the Scoutmaster Bucky opportunity is not for you.

Game Design Merit Badge
2020 Scouts BSA Requirements

Please make sure you read the top portion of this page for general participation expectations in a Scoutmaster Bucky merit badge class.

Pay careful attention to the action verbs within the requirements. An example to note:

"Tell", "explain", "describe", and "discuss" are commonly used and will require the Scout to perform these actions during the class. When these action verbs are a part of any requirement, Scouts are expected to be prepared to share. Reading responses is not acceptable since it does not fulfill the requirement of showing the Scout's knowledge and understanding.

1.

Do the following:

(a)

Analyze four games you have played, each from a different medium. Identify the medium, player format, objectives, rules, resources, and theme (if relevant). Discuss with your counselor the play experience, what you enjoy in each game, and what you dislike. Make a chart to compare and contrast the games.

(b)

Describe four types of play value and provide an example of a game built around each concept. Discuss with your counselor other reasons people play games.

2.

Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.

Thematic game elements: story, setting, characters

Gameplay elements: play sequence, level design, interface design

Game analysis: difficulty, balance, depth, pace, replay value, age appropriateness

Related terms: single-player vs. multiplayer, cooperative vs. competitive, turn-based vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic

3.

Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.

4.

Do the following:

(a)

Pick a game where the players can change the rules or objectives (examples: basketball, hearts, chess, kickball). Briefly summarize the standard rules and objectives and play through the game normally.

(b)

Propose changes to several rules or objectives. Predict how each change will affect gameplay.

(c)

Play the game with one rule or objective change, observing how the players’ actions and emotional experiences are affected by the rule change. Repeat this process with two other changes.

(d)

Explain to your counselor how the changes affected the actions and experience of the players. Discuss the accuracy of your predictions.

5.

Design a new game. Any game medium or combination of mediums is acceptable. Record your work in a game design notebook.

(a)

Write a vision statement for your game. Identify the medium, player format, objectives, and theme of the game. If suitable, describe the setting, story, and characters.

(b)

Describe the play value.

(c)

Make a preliminary list of the rules of the game. Define the resources.

(d)

Draw the game elements.

You must have your merit badge counselor's approval of your concept before you begin creating the prototype.

6.

Do the following:

(a)

Prototype your game from requirement 5. If applicable, demonstrate to your counselor that you have addressed player safety through the rules and equipment. Record your work in your game design notebook.

(b)

Test your prototype with as many other people as you need to meet the player format. Compare the play experience to your descriptions from requirement 5b. Correct unclear rules, holes in the rules, dead ends, and obvious rule exploits. Change at least one rule, mechanic, or objective from your first version of the game, and describe why you are making the change. Play the game again. Record in your game design notebook whether or not your change had the expected effect.

(c)

Repeat 6b at least two more times and record the results in your game design notebook.

7.

Blind test your game. Do the following:

(a)

Write an instruction sheet that includes all of the information needed to play the game. Clearly describe how to set up the game, play the game, and end the game. List the game objectives.

(b)

Share your prototype from requirement 6a with a group of players that has not played it or witnessed a previous playtest. Provide them with your instruction sheet(s) and any physical components. Watch them play the game, but do not provide them with instruction. Record their feedback in your game design notebook.

(c)

Share your game design notebook with your counselor. Discuss the player reactions to your project and what you learned about the game design process. Based on your testing, determine what you like most about your game and suggest one or more changes.

8.

Do ONE of the following:

(a)

With your parent’s permission and your counselor’s approval, visit with a professional in the game development industry and ask him or her about his or her job and how it fits into the overall development process. Alternately, meet with a professional in game development education and discuss the skills he or she emphasizes in the classroom.

(b)

List three career opportunities in game development. Pick one and find out about the education, training, and experience required for the profession. Discuss this with your counselor. Explain why this profession might interest you.