Consider also using the Game Design merit badge class preparation page for clarification and expections when participating in a Scoutmaster Bucky merit badge opportunity (online or in-person).
Name of game | Medium | Player format | Theme |
Objectives | Rules |
Resources | Play experience |
Name of game | Medium | Player format | Theme |
Objectives | Rules |
Resources | Play experience |
Name of game | Medium | Player format | Theme |
Objectives | Rules |
Resources | Play experience |
Name of game | Medium | Player format | Theme |
Objectives | Rules |
Resources | Play experience |
Requirement 2: Discuss with your counselor five of the following 17 game design terms. For each term that you pick, describe how it relates to a specific game.
Thematic game elements: story, setting, characters
Gameplay elements: play sequence, level design, interface design
Game analysis: difficulty, balance, depth, pace, replay value, age appropriateness
Related terms: single-player vs. multiplayer, cooperative vs. competitive, turnbased vs. real-time, strategy vs. reflex vs. chance, abstract vs. thematic
Term | Reference game |
Term | Reference game |
Term | Reference game |
Term | Reference game |
Term | Reference game |
Requirement 3: Define the term intellectual property. Describe the types of intellectual property associated with the game design industry. Describe how intellectual property is protected and why protection is necessary. Define and give an example of a licensed property.
Received merit badge counselor's approval of your concept before you began creating the prototype. |
Completed |
Completed |