Return to Inventing Merit Badge Page



Please arrive with ample time prior to the start time of your class for registration.  Remember there will be others checking in as well and depending on the size of the class and the event the class is being held in conjunction with that registration may take a little time.

You should bring a blue card filled out properly for this class. (Scoutmaster Bucky Online participants - you should have forwarded your Blue card to Scoutmaster Bucky prior to the class via email or postal mail Scoutmaster Bucky - 5724 Aldrich Avenue South  Minneapolis, Minnesota  55419.) If you are not familiar with how to fill out a blue card, you should familiarize yourself with Scoutmaster Bucky's "How To Fill Out A Blue Card" document. Click here for Scoutmaster Bucky's "How To Fill Out A Blue Card".  Remember it is a Scout's responsibility to take care of their own blue card from beginning to end.

Your Scout Uniform is required to be worn for attending this Merit Badge session.†† If you have any additional questions, please feel free to contact Brian Reiners; Scoutmaster Bucky via email or on the phone at 612-483-0665.

Reviewing the merit badge pamphlet PRIOR to attending and doing preparation work will insure that Scouts get the most out of these class opportunities. The merit badge pamphlet is a wealth of information that can make earning a merit badge a lot easier. It contains many of the answers and solutions needed or can at least provide directions as to where one can find the answers.  It is NOT acceptable to come unprepared to a Scoutmaster Bucky event.

You can (and should) use the Scoutmaster Bucky Inventing Merit Badge Workbook to help get a head start and organize your preparation work. You can download the Scoutmaster Bucky Inventing Merit Badge Workbook by clicking here.  If this link is not working please check the internet for other merit badge workbook options.

It should be noted that this merit badge class is not meant for those who just want to come and see what they can get done. It is possible to complete this merit badge by being properly prepared and having done the preparation work prior to the class. Preparation is a MUST.





Things to remember to bring for this Merit Badge Class:

1. Merit Badge Blue Card properly filled out and signed off by your Scoutmaster

2. Inventing Merit Badge Pamphlet

3. Scout Uniform

4. Supporting documentation or project work pertinent to this merit badge which may also include a Merit Badge Workbook for reference with notes

5.†A positive Scouting focus and attitude

Following is an outline of the class to help you prepare.  Note that Scouts will be signed off only on those requirements that the Merit Badge Counselor determines meets the requirements; no more no less  This Merit Badge should not be expected to be earned without preparation and work


1. In your own words, define inventing. Then do the following:

a. Explain to your merit badge counselor the role of inventors and their inventions in the economic development of the United States.

b. List three inventions and state how they have helped humankind.

Scouts should review this requirement and be familiar with the terms, inventors, and inventions necessary to complete the components of this requirement. It is strongly recommended that Scouts use the Scoutmaster Bucky Inventing Merit Badge Workbook so as to be able to write down their notes and findings to help assist them during the class.  Scouts not coming to the class prepared will find it difficult if not impossible to complete this requirement during the class. BE PREPARED.


2. Do ONE of the following:

a. Identify and interview with a buddy (and with your parentís permission and merit badge counselorís approval) an individual in your community who has invented a useful item. Report what you learned to your counselor.

b. Read about three inventors. Select the one you find most interesting and tell your counselor what you learned.

While Scouts may choose either of these options, it is recommended to consider doing option 2B for those Scouts desiring the highest chance of completion of this requirement during the class.  Time will be allotted during the class for Scouts who come prepared to complete both requirements, however remember that completion of this requirement (and any merit badge requirement for that matter) is at the discretion and satisfaction of the merit badge counselor.  To offer Scouts the greatest chance of completion, preparation is must and thorough notes and documentation can help support your preparation efforts and work.


3. Do EACH of the following:

a. Define the term intellectual property. Explain which government agencies oversee the protection of intellectual property, the types of intellectual property that can be protected, how such property is protected, and why protection is necessary.

b. Explain the components of a patent and the different types of patents available.

c. Examine your Scouting gear and find a patent number on a camping item you have used. With your parentís permission, use the Internet to find out more about that patent. Compare the finished item with the claims and drawings in the patent. Report what you learned to your counselor.

d. Explain to your counselor the term patent infringement.

Requirement items 2A, 2B, and 2D, can easily be found in the merit badge pamphlet.  Scouts should make notes to assist them with the explanation part of these components within this requirement. Scouts will be engaged in discussion on their findings and should come prepared to explain (as the requirement states) their findings.  It is strongly recommended to utilize the Merit Badge Pamphlet for preparation for this requirement as most of the answer for these three areas can easily be found within the pamphlet.  Furthermore Scouts should formulate notes to assist them with their explanations during the class by writing in their own words what they have read or researched.  Use a piece of paper or the Scoutmaster Bucky Inventing Merit Badge Workbook to make your notes.

Requirement item 2B, requires Scouts to bring the item they selected to class so that they can report their findings and share their results with their counselor and fellow Scouts.  Scouts not doing this component ahead of time will have no chance of completing this requirement during the class.  Make sure you get your parent's signature in your Scoutmaster Bucky Inventing Merit Badge Workbook to show your counselor that you complied with the requirements of this component.


4. Discuss with your counselor the types of inventions that are appropriate to share with others, and explain why. Tell your counselor about one nonpatented or noncopyrighted invention and its impact on society.

Scouts should have this written out to show the counselor that some thought and research has gone into this requirement and Scouts should be prepared to discuss their findings.  Scouts will not automatically be signed off on this requirement just for attending as the requirement states that they must discuss a number of items and will be required to partake in group and/or individual discussion to obtain credit.


5. Choose a commercially available product that you have used on an overnight camping trip with your troop. Make recommendations for improving the product, and make a sketch that shows your recommendations. Discuss your recommendations with your counselor.

Scouts should bring the selected item with them to the class for inclusion in their discussion. Scouts wishing to offer themselves the greatest opportunity to complete this requirement at the class will need to have their sketch completed prior to the class.  Extra time during the class has not been allotted for completing the sketch, so Scouts not coming with this part of the requirement completed may be challenged in having all the necessary items ready for review by the counselor at the class.


6. Think of an item you would like to invent that would solve a problem for your family, troop, chartered organization, community, or a special-interest group. Then do EACH of the following, while keeping a notebook to record your progress.

a. Talk to potential users of your invention and determine their needs. Then, based on what you have learned, write a statement describing the invention and how it would help solve a problem. This statement should include a detailed sketch of the invention.

b. Create a model of the invention using clay, cardboard, or any other readily available material. List the materials necessary to build a prototype of the invention.

c. Share the idea and the model with your counselor and potential users of your invention. Record their feedback in your notebook.

Scouts should complete as much of this requirement as possible prior to the class. The class is accommodating the time and opportunity for Scouts to present and share their ideas as the requirement necessitates. Scouts who are  not able to bring the completed preparation work for this requirement will have an opportunity to receive guidance from the counselor during the class in order to help direct them towards completion.

This requirement is directly related to and is a precursor to requirement 7.  You will need to complete this requirement before moving on to, and completing requirement 7.


7. Build a working prototype of the item you invented for requirement 6*. Test and evaluate the invention. Among the aspects to consider in your evaluation are cost, usefulness, marketability, appearance, and function. Describe how your original vision and expectations for your invention are similar or dissimilar to the prototype you built. Have your counselor evaluate and critique your prototype.

* Before you begin building the prototype, you must have your counselorís approval, based on the design and building plans you have already shared.

Scout will NOT be able to complete this requirement until after the class as this requirement is associated directly with the successful completion of Requirement 6 prior to working on this one.  Scouts be presented with a few follow up options for sharing their prototype to complete this requirement.  They will learn of these opportunities at the day of the class.


8. Do ONE of the following:

a. Participate with a club or team (robotics team, science club, or engineering club) that builds a useful item. Share your experience with your counselor.

b. Visit a museum or exhibit dedicated to an inventor or invention, and create a presentation of your visit to share with a group such as your troop or patrol.

Scouts should choose one of the options in this requirement to work on prior to the class and bring their completed work to the class ready to share. The Counselor will facilitate a group discussion on both of these options during the class, allowing Scouts to share their findings and learn from other Scouts. Only Scouts who have done preparation work and are able to satisfactorily demonstrate they have completed the items within the selected option AND actively participate in the group discussion, will be considered for completion of this requirement.  It is recommended that some proof of participation or visitation be brought along to help support your attendance portion of this requirement. Scouts will NOT be able to complete this requirement without some preparation work prior to the class.


9. Discuss with your counselor the diverse skills, education, training, and experience it takes to be an inventor. Discuss how you can prepare yourself to be creative and inventive to solve problems at home, in school, and in your community. Discuss three career fields that might utilize the skills of an inventor.

Scouts should review this requirement and its components and be prepared to discuss.  It is strongly recommended that Scouts bring any notes or supporting documents they may have to help show the counselor that they have prepared for discussion of these items.


this page last reviewed and updated - December 2015