Inventing Merit Badge
Please arrive with ample time prior to the start time of your class for registration.  Remember there will be others checking in as well and depending on the size of the class, and the event the class is being held in conjunction with, that registration may take a little time.

You should bring a blue card filled out properly for this class. - Scoutmaster Bucky Online participants - you will not be allowed to participate if you have not provided your signed blue card prior to the class - you should have forwarded your blue card to Scoutmaster Bucky prior to the class via email or postal mail:
Scoutmaster Bucky - 5724 Aldrich Avenue South  Minneapolis, Minnesota  55419.

If you are not familiar with how to fill out a blue card, you should familiarize yourself with Scoutmaster Bucky's "How To Fill Out A Blue Card" document. Click here for Scoutmaster Bucky's "How To Fill Out A Blue Card".  Remember it is a Scout's responsibility to take care of their own blue card from beginning to end.
Your Scout Uniform is required to be worn for attending this Merit Badge session.   If you have any additional questions, please feel free to contact Brian Reiners; Scoutmaster Bucky via email or on the phone at 612-483-0665.

Reviewing the merit badge pamphlet PRIOR to attending and doing preparation work will insure that Scouts get the most out of these class opportunities. The merit badge pamphlet is a wealth of information that can make earning a merit badge a lot easier. It contains many of the answers and solutions needed or can at least provide direction as to where one can find the answers.

It is NOT acceptable to come unprepared to a Scoutmaster Bucky event. You can (and should) use the Scoutmaster Bucky Inventing Merit Badge Workbook to help get a head start and organize your preparation work. Please note that the use of any workbook is merely for note taking and reference and completion of any Merit Badge workbook does not warrant, guarantee, or confirm a Scouts completion of any merit badge requirement(s). You can download the Scoutmaster Bucky Inventing Merit Badge Workbook by clicking here .   If this link is not working please check the internet for other merit badge workbook options.

It should be noted that this merit badge class is not meant for those who just want to come and see what they can get done. It is possible to complete this merit badge by being properly prepared and having done the preparation work prior to the class. Preparation is a MUST 
Inventing Merit Badge Current Requirements
Scoutmaster Bucky's - Inventing Merit Badge Workbook
Inventing Merit Badge and Merit Badge History Page

Inventing Merit Badge Things to remember to bring for this Merit Badge Class:

1. Merit Badge Blue Card properly filled out and signed off by your Scoutmaster

2. Inventing Merit Badge Pamphlet

3. Scout Uniform

4. Supporting documentation or project work pertinent to this merit badge which may also include a Merit Badge Workbook for reference with notes

5. A positive Scouting focus and attitude


1. In your own words, define inventing. Then do the following:

The first part of this requirement expects you to define inventing in your own words. Scout will need to be able to communicate to the counselor during the class their definition for inventing in their own words. Remember, there is no right or wrong answer as this part of the requirement is asking you how YOU define inventing. It is recommended that Scouts consider using a merit badge workbook or notebook to make notes ahead of time for easier reference and quick completion of this requirement during the class.

a. Explain to your merit badge counselor the role of inventors and their inventions in the economic development of the United States.

Scouts should be prepared with their explanation on this requirement component when attending the class.

b. List three inventions and state how they have helped humankind.

Scouts should come to the class with their three selected inventions already in mind and be prepared to share how they have helped humankind.  Only Scouts woo actively participate and contribute to the discussion will be considered for sign off on this requirement component.


2. Do ONE of the following:

a. Identify and interview with a buddy (and with your parent's permission and merit badge counselor's approval) an individual in your community who has invented a useful item. Report what you learned to your counselor.

b. Read about three inventors. Select the one you find most interesting and tell your counselor what you learned.

While Scouts may choose either of these options, it is recommended to consider doing option 2b for those Scouts desiring the highest chance of completion of this requirement during the class. Time will be allotted during the class for Scouts who come prepared to complete both requirements, however, remember that completion of this requirement (and any merit badge requirement for that matter) is at the discretion and satisfaction of the merit badge counselor. To offer Scouts the greatest chance of completion, preparation is must and thorough notes and documentation can help support your preparation efforts and work.


3. Do EACH of the following:

a. Define the term intellectual property. Explain which government agencies oversee the protection of intellectual property, the types of intellectual property that can be protected, how such property is protected, and why protection is necessary.

Scouts will find the use of the current Inventing Merit Badge pamphlet to give a good explanation for an understanding needed to complete this requirement component.  It is recommended that Scouts utilize this resource, or other comparable resources to be prepared for explanation during the class. Only Scouts who can share their understanding of this requirement component and its objective will be considered for sign off. Be prepared.

b. Explain the components of a patent and the different types of patents available.

Requirement component 2b requires Scouts to bring the item they selected to class so that they can report their findings and share their results with their counselor and fellow Scouts. Scouts not doing this component ahead of time will have no chance of completing this requirement during the class. Make sure you get your parent's signature in your Scoutmaster Bucky Inventing Merit Badge Workbook to show your counselor that you complied with the requirements of this component.

c. Examine your Scouting gear and find a patent number on a camping item you have used. With your parent's permission, use the Internet to find out more about that patent. Compare the finished item with the claims and drawings in the patent. Report what you learned to your counselor.

Scouts will need to do a little preparation work prior to the class for this requirement component. It is highly encouraged that the Scout brings their selected gear to class along with their research documentation and findings for the highest level of potential success in completing this requirement. Scouts should be prepared to share their work with the class and counselor in completing this requirement component.

d. Explain to your counselor the term patent infringement.

Requirement 2d can easily be found in the merit badge pamphlet. Scouts should make notes to assist them with the explanation part of this requirement component. Scouts that attend the class with a general understanding of what patent infringement will find the greatest of success in completing this requirement component.


4. Discuss with your counselor the types of inventions that are appropriate to share with others, and explain why. Tell your counselor about one nonpatented or noncopyrighted invention and its impact on society.

Scouts should have this written out to show the counselor that some thought and research has gone into this requirement and Scouts should be prepared to discuss their findings. Scouts will not automatically be signed off on this requirement just for attending as the requirement states that they must discuss a number of items and will be required to partake in group and/or individual discussion to obtain credit.


5. Choose a commercially available product that you have used on an overnight camping trip with your troop. Make recommendations for improving the product, and make a sketch that shows your recommendations. Discuss your recommendations with your counselor.

Scouts should bring their selected item with them to the class for inclusion in their discussion. Scouts wishing to offer themselves the greatest opportunity to complete this requirement at the class will need to have their sketch completed prior to the class.  Extra time during the class has not been allotted for completing the sketch, so Scouts not coming with this part of the requirement completed may be challenged in having all the necessary items ready for review by the counselor at the class.


6. Think of an item you would like to invent that would solve a problem for your family, troop, chartered organization, community, or a special-interest group. Then do EACH of the following, while keeping a notebook to record your progress:

a. Talk to potential users of your invention and determine their needs. Then, based on what you have learned, write a statement describing the invention and how it would help solve a problem. This statement should include a detailed sketch of the invention.

b. Create a model of the invention using clay, cardboard, or any other readily available material. List the materials necessary to build a prototype of the invention.

c. Share the idea and the model with your counselor and potential users of your invention. Record their feedback in your notebook.

Scouts should complete as much of this requirement as possible prior to the class. The class is accommodating the time and opportunity for Scouts to present and share their ideas as the requirement necessitates. Scouts who are not able to bring the completed preparation work for this requirement will have an opportunity to receive guidance from the counselor during the class in order to help direct them towards completion.

This requirement is directly related to and is a precursor to requirement 7. You will need to complete this requirement before moving on to, and completing requirement 7.


7. Build a working prototype of the item you invented for requirement 6. Test and evaluate the invention. Among the aspects to consider in your evaluation are cost, usefulness, marketability, appearance, and function. Describe how your original vision and expectations for your invention are similar or dissimilar to the prototype you built. Have your counselor evaluate and critique your prototype. Before you begin building the prototype, you must have your counselor's approval, based on the design and building plans you have already shared.

Scouts will NOT be able to complete this requirement until after the class as this requirement is associated directly with the successful completion of Requirement 6 prior to working on this one. Scouts will be presented with a few follow up options for sharing their prototype to complete this requirement. They will learn of these opportunities at the day of the class.


8. Do ONE of the following:

a. Participate with a club or team (robotics team, science club, or engineering club) that builds a useful item. Share your experience with your counselor.

b. Visit a museum or exhibit dedicated to an inventor or invention, and create a presentation of your visit to share with a group such as your troop or patrol.

Scouts should choose one of the options in this requirement to work on prior to the class and bring their completed work to the class ready to share. The Counselor will facilitate a group discussion on both of these options during the class, allowing Scouts to share their findings and learn from other Scouts. Only Scouts who have done preparation work and are able to satisfactorily demonstrate they have completed the items within the selected option AND actively participate in the group discussion, will be considered for completion of this requirement. It is recommended that some proof of participation or visitation be brought along to help support your attendance portion of this requirement. Scouts will NOT be able to complete this requirement without some preparation work prior to the class.


9. Discuss with your counselor the diverse skills, education, training, and experience it takes to be an inventor. Discuss how you can prepare yourself to be creative and inventive to solve problems at home, in school, and in your community. Discuss three career fields that might utilize the skills of an inventor.

Scouts should review this requirement and its elements and be prepared to discuss. It is strongly recommended that Scouts bring any notes or supporting documents they may have to help show the counselor that they have prepared for discussion of these items.

this page last reviewed / updated: April 2019